Tails Odyssey
Game Designer / Gameplay Programmer / UI Programmer
Team Size: 2 Date: October 2019 – December 2019
Tails Odyssey is a 2D platformer game developed by my own 2D Engine in C++ and SDL2. We used Tiled Map Editor to create the levels of the game, with an own UI system to display custom windows.
I was the Lead Programmer and programmed fully the 2D Engine with all the sybsystems like, UI system, physics and collisions, Save/Load in XML files and more… For the game I programmed the AI and behaviors of the enemies, the player mechanics and movement, items and UI menus.
Personal Contributions
Technical Systems
- Rendering System
- Physics and Collisions System
- Audio System
- Animations System
- Camera
- Player Inputs
- Scene Management
- Pathfinding
- XML
- Save & Load
- Profiling
- Own UI System
- Entity System
Gameplay Programmer
- Player Movement and Abilities
- Enemies Behavior
- Items
- Score
- UI Menus
- Game Scenes Flow
Gameplay Programmer
- Player Movement and Abilities
- Enemies Behavior
- Items
- Score
- UI Menus
- Game Scenes Flow