Cursed Heaven

Gameplay Programmer

Team Size: 5          Date: February 2019 – June 2019

Cursed Heaven is an Isometric dungeon crawler game made with our own custom 2D Engine made with SDL2 and C++. The player will be able to choose between two different heroes, to face this challenging adventure around the realm of the floating islands. Explore, fight, collect items, build your character… There’s a lot to do in Cursed Heaven!

As Gameplay Programmer I worked on the the AI of some enemies and its behaviours, the Final Boss of the game and its particles. In the other side I also implemented some subsystems in the engine for the rendering, optimizations and audio system.

Personal Contributions

Technical Systems

  • Tech Design Document
  • Sprite Ordering
  • Particle System
  • Pathfinding System
  • QuadTree
  • Camera Culling
  • Audio System

Enemy Entities

  • Entity Pool Management
  • AI Behaviors
  • Particles
  • Final Boss Fight

Enemy Entities

  • Entity Pool Management
  • AI Behaviors
  • Particles
  • Final Boss Fight